![]() ![]() ![]() When the quest objectives are completed, the Rogue will be poisoned with a very slow-acting poison debuff. The two main quests (including Mission: Possible But Not Probable which requires a skill level of 70 in Lockpicking to complete) in the chain take you to a tower in the northeast corner of the Barrens. The Horde quest chain is difficult to solo at level 20, but two level-20 characters or a solo Rogue around level 23 should be able to complete it. Go to the Cleft of Shadow in Orgrimmar and complete The Shattered Salute. After completing Klaven's Tower, the second quest in the chain, you will gain the ability to buy poisons. The quest takes you to a tower on the southern border of Westfall near Stranglethorn Vale, along the river, and requires a skill level of 70 in Lockpicking to complete. ![]() Master Mathias Shaw at SI:7 headquarters offers the first quest in the chain, Mathias and the Defias. The quests remain, however, as Rogue-only quests. It is no longer sold by common vendors, although you can still buy a non-functional version from Jeeves (likely a bug).Īfter patch 5.0.4 the items were completely removed from poison vendors and made into an ability.įormerly, the quest chains detailed below were required for all rogues to access Poisons-this is no longer the case and the ability becomes available for purchase upon reaching level 10. In patch 4.0.1 the ability to dispel enrage effects was built into, making this poison obsolete. Previously Rogues could buy, which was used to dispel enrage effects. Most of these types would continue to exist in some form in later expansions but sold ready to use directly from the vendor. As of the time of their removal, there were seven ingredients and six poison recipes: Crippling, Mind-Numbing, Instant, Deadly, Wound, and Anesthetic. Poisons did not count towards your two-profession limit, despite its similarities to other professions. There was no poisons trainer instead you learned new poisons from the Rogue trainer, subject to meeting the level and skill prerequisites. Instead, your current skill limit was simply five times your current level. Unlike professions, you did not need to purchase the ability to skill up beyond the 75, 150, 225, and 300 limits. You had a skill level that you could increase by making poisons that still gave skill. Once you had the Poisons skill, you had to level it like a profession. Poison ingredients were purchased at Shady Dealers or reagent vendors, found in junkboxes obtained through Pickpocketing, or gathered with Herbalism. Prior to patch 3.0.2, Rogues made their own poisons using a Poisons skill. The difference in damage is rather minimal though, so people often just follow the "slow MH, fast OH" because they could always put Crippling/Deadly/Mind-Numbing on their OH without much-reduced effect. So equipping a slow weapon results in an increased chance of applying poison with your special attacks, which, of course, are not restricted by your weapon speed. However, your special attacks (Sinister Strikes, Mutilates, etc.) can also deliver your poisons, and they use this very same calculated proc chance. The argument for using slower weapons is this: based on your weapon speed and your poison's PPM, an average proc chance is calculated that will be used every melee swing. This means that even on a very slow weapon your Wound Poisons will add the same amount of DPS (damage per second) as on a fast weapon. Faster weapons do not always increase the rate at which you apply a poison: unlike the other poisons (which have a fixed chance per hit), use PPM (proc-per-minute) mechanics. ![]()
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